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Boycott Open
or
SAME OLD SHIT, NEW PACKAGE
     The Wulfram II community goes through cycles, very much like any game.  You get a generational aspect to the playerbase.  The "vets" and the "noobs", and today's "noobs" evenually become tomorrow's "vets" and today's "vets" become tomorrow's "dinosaurs".  I've progressed from noob (before noob was a word), to vet, to dino.  MOST of the players who reach "vet" status in a game will eventually leave that game because you can only take so much of the same content.  This is especially the case with Wulfram II, which has little variation in gameplay styles and few content updates.

     To make this dynamic more complex in Wulfram II's case, one generation consists of a flood of players, called the "Sony Online Flood".  The community doubled, possibly tripled or quadrupled, in a matter of weeks.

     The community before then primarily consisted of highly practiced players who had played game forever.  A small trickle of new players filtered in, but they often didn't stick around because it wasn't a very newbie friendly place.  The old-timers were very hostile, although often it was not blatant enough to earn bans from the game.  The "SOE Flood", called this because Sony Online switched several of it's formerly free games to Pay-to-Play and made a large portion of it's community leave, forced the small game to adapt to this huge influx.  A new generation of "noobs" is born!  And now, all those old-timers are dubbed "vets" by these new players... really, a concept that never caught on before the SOE invasion.

    The vets at the time were not happy with these newbies.  They thought the new players were ruining the skill level of the game dramatically.  In fact, despite the training system creation in October of that year, the complaints continued.  Over the course of the next year, while those "noobs" slowly became a tight-nit group of "vets", the old vets left.  Except for a very small few that stuck around, the vast majority of old players thought the game was ruined and stopped playing.  Many of these now "dinos" are forum lurkers (like myself), who don't hop in more than a few minutes before becoming bored or irritated.  It's important to note that the game didn't change all that much, or really get ruined.  They had just already reached the point that they had become tired of the game, and they formed the connection that something beyond normal progression toward boredom was the result.

     It's the "SOE Flood" generation's turn for this dynamic of the game.  The group crying "Boycott Open" today is very much the same as the group that no longer plays today.  Eventually, this "Boycott Open" group is going to become a group of dinos that mostly forum lurk... if they haven't already.  "These new players are making the game horrible!"  "The training system is a joke!"  "The game is going to die!"  These are all the things the vocal minority of the previous generation was yelling... it's just the same ballgame with different players.  This time, rather than "Advanced Trainers aren't doing their jobs" it's "Open Server isn't allowing new players to be trained"...

     It remains to be seen if this group DOES just "fade to black" like the previous generation, however.  Most of the names seen today are unrecognizable by me and folks from my generation, many folks from the SOE generation don't play already.  However, a small group of people who had too many opinions and too little sense about how to air those opinions throughout their Wulfram II lifecycle are still clamoring that something needs to be done... that the game is in trouble, that the new players aren't getting trained well enough.  It's the same book, it's just been given a brand new shiny cover to replace the old one.
Wulfram II  ©2001-2004 Bernt Habbermier. All rights reserved. Wulfram II  is a trademark or registered trademark of Bernt Habbermier in the U.S. and/or other countries.
Scout's Perspective
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