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Slurpy on the Graphics Engine
Reference: Wulfram II Forum Post   (archive)


I've evaluated using the torque engine (or any other full fledged game engine). The short answer is: It'd be great to use it, but if I do, it's a complete re-write of the game. Even with the engine that is there, it will take a long time to reimplement what Wulfram is today. Yes many technical things would be better, and yet -- these things don't come without their tax on time.

If it's a completel re-write, there are a bunch of questions that I need to answer (for myself). Such as, if I'm going implement a whole new version completely from scratch, would I implement something exactly like Wulfram? If not, what would the changes be? Would (or should) the game actually be Wulfram? Should I try to do something similar but unrestrictively different?

Given that I've got a tough daytime job, am I going to be able to implement a whole new game with this engine? Regardless if it's a reimplementation, or a different beast alltogether -- it will be a big project.

Granted, yes, there is a game engine that we can use. Anyone can actually use it. It's just $100 -- so anyone can go for it. I'm not stopping anyone from doing that. Well -- except you can't use the Wulfram intellectual property without my consent. There are a bunch of projects around that are trying to use the Torque engine, and some are quite far along.

Let's say I was able to dedicate myself completeley for game development, I might consider learning the engine well enough that I'd consider myself an expert in it, and I'd use it and probably make a Wulfram-like game (possibly).

But that's not the case. I have to choose my fights, and this isn't something I can do just on the weekends. It's not realistic. I wish it where, but it's not.

So instead, I'm going to try to do some hopefully significant improvements to the game without such drastic measures, and perhaps with such changes, I'll be able to solicity more financial support from a larger user base. Perhaps that will enable me to quit my daytime job, and throw myself at game development.

It's a longshot, but hey -- everyone has their dreams. Ultimately, I'm not willing to 'throw caution into the wind' when it comes to my personal financial well being. I've done that before, and I lost a lot of time and money doing it.
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